MOTION CITY SOUNDTRACK, EVEN IF IT KILLS MEīuilt around a cascading, rapid fingerpicked riff, "Last Night" finds MCS at its most reserved and reflective. Motion City Soundtrack frontman Justin Pierre gets the emotional bends from the hopefulness self-improvement ("I sold my Xbox to Jimmy down the street / Hell, I even quit smoking weed") crashing against the hopelessness of realizing their ex is probably gone for good ("I sent you a postcard, but the post office sent it back / They said the building's been torn down, I just miss what I thought we both had"). The pain stings even deeper when you try to better yourself to win them back, but they're nowhere to be found. It's never easy dealing with the one that got away. See you in the overly cautious, aged mosh pit. To mark the tour's stop in Airway Heights, we decided to rank the 10 best songs from these four genre mainstays. While most everyone on stage is in their 40s, there's still plenty of youthful exuberance to be found in their music. Sort of a mini-Warped Tour itself, the show features early '00s pop punk standouts the All-American Rejects, New Found Glory, Motion City Soundtrack, and the Get Up Kids. Case in point: the Wet Hot All-American Summer Tour taking over Northern Quest's outdoor stage on Sept. As nostalgia touring has become the norm in the music industry and things like Emo Nite alternative dance parties have become a cultural plague, the prospect of continuing one's successful pop punk band into middle age has become a more acceptable pursuit. W hile the Warped Tour may be dead and gone, embers of the long-running extravaganza summer punk tour still smolder. Just make sure you have a 4K or HDR TV display to support these promised visuals.It may be late September, but a pop punk summer camp is rolling into town. It has become somewhat difficult to quickly tell a real photograph and a rendering from GT7's Scapes mode apart. The reflection of headlights off plastic rear bumpers, individual rain droplets running down the window glass, and tiny etches and imperfections around the gauges of the historic cars look stunning in this preview. Yamauchi explained that replay and photo mode are the only two areas with ray tracing capability, to preserve performance while racing. The hyperrealistic photo mode, Scapes, will have more than 2500 locations where you can photograph cars. Yes, that means the gang of yellow-polo-shirted garage crew members is back to clean your car, change your oil, and, in one cute animation, pull at either side of a car to illustrate the installation of a widebody kit. ![]() License, Used Cars, and the Tuning Shop have returned. The World Map, teased earlier, brings back some of our favorite GT modes that were otherwise skipped in GT Sport. ![]() 3D audio makes it possible for you to identify where the noise is coming from instead of just flooding your ears with raw audio. It's more than just making the exhaust louder in tunnels: the sound will react differently depending on the surface it hits, such as raindrops hitting glass versus puddles or tires over grass versus curbing. Experienced best with headphones, 3D audio better imitates how the sound we hear in reality bounces off various objects before reaching our brains. The more than 300-person team at Polyphony Digital, once just a group of 15 at the start of the series, are eager to show off the 3D spatial audio they've cooked up for GT7. We spotted a few interesting tuning options in the preview trailer that include nitrous oxide, an exhaust silencer, and an anti-lag system. GT7 uses a new Measure feature, which will allow you to make adjustments, and the game will quickly simulate the areas in which the car's performance has either improved or decreased. Yamauchi described the mechanical tuning capability as a "mini-game within a game." The goal is that it will become a learning tool for people curious about how changing or adjusting specific parts of a car immediately affects things like acceleration, weight, horsepower, grip, and top speed. Sony Interactive Entertainment Tuning Is a Game within a Game
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